Oddity is multidisciplinary production company focusing on Ideas, Design, Directing and Production.

Category: Update


Oddity 10 years

Posted by Oddity in Logbook, Update. No Comments

30th April

As a small celebration of 10 years in the game. Oddity.se changes clothes and will also speak with a more active, entertaining, personal and LOUDER voice. 10 years years on the web is like 50 in real life and with old age comes bad hearing. Thus LOUDERsee.  …


From under a rock…

Posted by Oddity in Logbook, Update. 1 Comment

2nd March

Hello dear guest My name is Mathias Erixon and I am the proprietor and chieftain creative here at Oddity. In this blog section called “Oddities” I will emerge from under the proverbial rock embodied by the earlier incarnations of this website.  Thus I will try to add more of  a personal voice into the mix that was previously not especially present. So help me keep my word by engaging in dialog. Lets see how it turns out. Anyway there is presently  a Version 0.1  air over this “new” site and things will surely evolve. As the look and feel of the old site still proclaim a soft spot in my heart, I will (for the time being ) keep it accessible through the address archive.oddity.se…


Oddity.Tunguska

Posted by Oddity in Marketing, Update. No Comments

28th February

Oddity now also provides it´s services together with multi-faceted web developer Tunguska. Occasionally we´re also getting some input from Mr. Grubs Marlin.  All explorable @ oddity.tunguska.se  The site is in Swedish only for the time being. OOOOO…



From the Blog

Utterances of late

BearTrap Fragment #3 – The new down

Running down the inner surface of the cylinder that was the engineering deck of the Sceptic, his mind raced.

BearTrap Fragment #2 – Childhood Memories

Through the large hyperdiamond windows of the cargobay door  he can see the large surface of Gandymede capitalize his...

BearTrap Fragment #1 – Orbital Sundown

At orbital sundown Kody entered the mess hall. He felt that something had changed. Something small. He could not...